Continue straight 20 ft, then the passage turns right and continues 10 ftģ. Continue straight 20 ft, side passage to the right, then an additional 10 ft aheadġ3. I’ll roll three times on the Passages table to see what connects here, then figure out where to put the entrance.ħ. “Pick one of the doors or passages leading into the starting area as the entrance to the dungeon as a whole.” That doesn’t mean the party magically transports into this place. That explanation out of the way, let’s roll on the Starting Area table: I do not belong to any of those august groups – just a nerd with a #2 pencil, some graph paper, and dice. Professionals like Jared Blando and Mike Schley set a really high bar, but amateurs often do a fine job as well. Many talented illustrators work on maps for roleplaying games. Blando and Schley sit to discuss their profession It should have some bells that contain the villain’s soul, or at least will summon a good celestial. That means we need to create a lair originally built by dwarves under a graveyard. In this post, I’ll generate a dungeon to go with the adventure I created using the same book a few days ago. You could do worse than use “Appendix A: Random Dungeons” from the D&D 5e Dungeon Master’s Guide.
Maybe you want to draw a map but nothing comes to mind. Maybe you have some time to kill in a parking garage and can’t reach the Internet.
Let’s say you don’t want to use an existing dungeon generator for some reason.